================================================================
Title                   :Two Forts
Version                 :1.0 
Release Date            :April 9th, 2004
Filename                :ONS-2fort.ut2
Author(s)               :Nick Emmerich
Email Address           :seorin@wi.rr.com
website                 :none


Where to get this map   :http://www.unrealplayground.com/
			 http://nalicity.beyondunreal.com/
			 http://www.mapraider.com/

Other levels by author  :none
Playtesters             :smaerd, Prophet1969

================================================================
--- Play Information ---
Game                    :Unreal Tournament 2004
Level Name              :ONS-2fort
Single Player           :w/bots

New Sounds              :No
New Textures            :No
New StaticMeshes/Models	:yes
NewUnrealScript         :No

HighDetail settings	:No

Know bugs		:some static meshes do not display properly lit
Recommended players     :8 to 16 players


--- Construction ---
Editor used             :UnrealED 3
Construction Time       :3-4 weeks


Installation
------------
*.ut2 file in the UT2004/Maps directory

Extended description:
--------------------
The classic team-based FPS map: Two Forts - Onslaught style! 


Author's Notes
--------------
For my first map, I decided to take an old map that I'm rather fond of and base my map off of it. I figured that there would be no better way to learn UnrealEd and its various strengths and pitfalls. Having spent the last month or so creating this map and learning UnrealEd at the same time, I'd have to say doing something less-than-original was probably a good idea. Learning UnrealEd was difficult enough and had I used a map of my own design I likely would have scrapped it and continually re-designed it every time I learned something new, which would end up being very frustrating.

For those familiar with the 2fort maps of old, this map should change very little of the basic design. The entire map is based off of my memory of playing Quake II Weapons Factory games, so if you're wondering which version - it's that one, and it's off of my memory so there might be an oversight or two in that regard. I replaced spawn rooms with node rooms, making them larger so as to properly fit nodes. I also slightly changed the fort layout for better balance between the nodes.

One thing that might be very easy to notice is the lack of extensive static meshes. Simply put, I didn't think 2fort looked good with all that stuff in it. It doesn't look great without it, either, but - it's 2fort - it was never meant to look good. This map has always been great for gameplay, though, and I think this version is no exception. Although it is a bit on the small side (especially compared to other Onslaught maps) the fighting is fast and fierce, a tribute to the way Unreal is meant to be played.

Special thanks to Prophet1969 with all his debugging help and Chris Blundell for the format of this readme file and the use of his jump pad emitters.

Copyright / Permissions
-----------------------
This level is copyright Nick Emmerich, 2004

Authors may NOT use this level as a base to build additional levels.  Custom 
Scripts, Static Meshes and Textures may not be used without authors permission.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------

