ReadMe for ONS-VikingSettlements for Unreal Tournament 2k4
----------------------------------------------------------

               Title: ONS-VikingSettlements
            Filename: ONS-VikingSettlements
              Author: SickoTeddy
       eMail Address: digimaks@si.rr.com
         Website URL: davidpakterwatches.com
        Release Date: Tuesday august 10 2004
         Last Update: 
             Version: 1

Credits:
First of all credit goes to my friend ALEX who made certain 3D meshes- (bridge, Longboat,Viking hut, Viking Helmet, dock) gave some advice and distraction! I also give him A BIIIG credit for making all meshes with half amount of faces facing WRONG WAY!(got damit)-that forced me to go inverting those faces- before I skinned them.
Unfortunately I had no beta testers.
Another Credit goes to the Author of the level- Dria. (we decided to use the terrain and node layout as a base.- everything is completely rebuilt that is equal to scratchbult level! :)
Another credit goes to the Author of the Music (which I don't know unfortunately. :( 
I just found on one CD my dad gave me, so i have no idea. I hope you enjoy it!

Other levels by author:
UT2003-
DM-BlastFurnace
DM-Flywheel
UT2004-
ONS-VikingSettlements :)

====================================================================================
Play Information
----------------

                Game: Unreal Tournament 2k4
          Level Name: ONS-VikingSettlements
           Game Type: Onslought
            Botmatch: Yes
       Single Player: No
            Teamplay: Yes
        New Textures: Yes
          New Sounds: Yes
           New Music: Yes
        New Mutators: No
                Mods: 

====================================================================================
Construction
------------

                Base: Basic terrain and node setup from DRIA
          Build Time: 2 Month (well I also worked and other crap like that, and all the time I kept chenging stuff in                       level.)

   Ideal Playercount: 10-24
      Editor(s) Used: UED,3Dmax,Photoshop,Cinema4D(Alex),GoldWave.
          Known Bugs: Bug1- If player exit the vehicle underwater, player looses controll,as well as vehicle get uncontrolable. Player wait until drowns and respawn.(Unreal Engine bug) hope game developers know about it, and on the way to fix it.
                      Bug2- The Fir trees when sometimes overlap objects render incorrectly-(for example- Fir tree mesh is in front and grass static mesh is on the back, but the GRASS Static mesh renders on top of the Fir tree branches.(looks realy annoying) Please give me an advice how to fix it!

====================================================================================
Installation
------------
Unzip ONS-VikingSettlements.
Store the *.unr or *.ut2 file in your Maps\ directory along with the others 
(see guide below), then either doubleclick on it, or type open ONS-VikingSettlements in 
the console, or select the Map in a Botmatch or an Internet game.

Guide:
*.unr and *.ut2 files go in Maps\
*.utx files go in Textures\
*.umx and *.ogg files go in Music\
*.uax files go in Sounds\
*.u, *.int, and *.ini files go in System\
*.usx files go in staticmeshes\
*.ukx files go in animations\
*.ka  files go in karma\
*.upx files go in prefabs\

====================================================================================
Extended Description
--------------------
The Battle takes place in the ancient Viking Settlements. The invention of the time machine made it possible to teleport all scale objects in any quantities into any time- like Past future and (less known) Parralel-inverse time.
Winner will go back to the future and advance to the next tournament stage.
Team that lost will stay in the dark ages of Viking Settlements.


====================================================================================
Author's Notes
--------------
Me and my friend Alex met up on our summer vocation after college. And we definitely started to think of what level to make. This time we thought about a level that would have a good gameplay and enormous ammount of visuals. 
Since we had no time we have decided to work off some level as a base. Dria was a good level to start with. I have removed All static Meshes , all lights, leveled the terrain, and deleted all pathnodes. Work have started. We went to various sources about Vikings, and their settlement look. We were making 3D Meshes on Our Computers. I worked In 3D Max and My friend Worked in Cinema 4D. When I imported his Meshes to 3D max, i was in pain! His meshes had half of all the Faces inverted!!! (because Cinema 4D show double sided face, ion order not to worry about the face direction.)
Anyway I skinned all the objects(includiong mine), and imported to UED. 
Time Past by, and i thought of putting one untightened nut in the level! Be aware! There is a secret in the level! And there is a booty waiting for you to pick it up! BUT I WARN YOU- DON'T SHOOT ME OR MY FRIEND< WHEN YOU FIND US!There are BAAD Consicuences!

PS- Sorry for Low FPS. in fact it is all because of the UT2004 AI and bots.They are way too heavy for good playing.
    I hope your machine is better then mine.( I played on setting- between normal and low.
Wish to get a feedback. 


====================================================================================
Copyright / Permissions
-----------------------
This level is copyright 2003, by SickoTeddy.

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author. (well not realy)

You are NOT allowed to commercially exploit this level, i.e. put it on a CD, Paper or any 
other electronic medium that is sold for money without my explicit permission!(Unless you share your income with me!)

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.(please share with your friends)

Unreal Tournament 2004 (c)2004 Epic Megagames, Inc.  All Rights Reserved. Unreal 
and the Unreal logo are registered trademarks of Epic Megagames, Inc.  All other 
trademarks and trade names are properties of their respective owners.

====================================================================================
====================================================================================
ReadMe created by NC3's ReadMe Generator.
http://nalicity.beyondunreal.com/


