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Level Summary
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Title                : Courts Of Chaos
Level Name           : ONS-CourtsOfChaos
Filename             : ONS-CourtsOfChaos.ut2
Version              : 1.0
Release Date         : 24-Jun-2004
Author               : Blitz
Email Address        : blitzthethief@delta-quadrant.net
Web Site             : http://www.unrealplayground.com/mapper.php?id=1685

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Installation
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Copy the .ut2 file to your <ut2004>\Maps directory.

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Level Details
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Game                 : Unreal Tournament 2004
Min. Patch Level     : 3236 (will not work with prior versions)
Type                 : Onslaught
Recommended Players  : 8-14
Mods                 : None
Description          : Even here, at the end of everything, 
                       the black road cuts a dark swath of 
                       evil as it meets the abyss beneath 
                       the divided sky of Chaos.

Known Bugs           : Some minor bot problems, but 
                       bots still play a strong game.
Construction Time    : 2-3 months, spare time only
Editor Used          : UnrealEd 3.0
Base Level           : None
New Textures	     : Yes
New Meshes           : Yes
New Scripting        : No
New Music            : No
New Sounds           : Yes

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Acknowledgements
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Special thanks to Scourgem, Zinia, MortalPlague and 
Judge for testing and encouragement.  Thanks to everyone at
UnrealPlayground for beta feedback, and comments on the
skybox.  Including: Whiskey 7, SuperApe, Cobra, Chrysaor,
Dorkorama, BrightEyes, DeadMeatGF, King Mango, MeanyMortal,
Big-Mick, cUnNiNg_StUnTs, and anyone I might have forgotten.

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Author's Notes
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The asymetrical layout gives the teams different 
advantages.  At first glance, blue would seem to have
a strong advantage due to higher ground, but there are
several elements that offset this advantage.  Red has
a raptor at the base, while blue does not.  Red also
has faster access to the center node which also has
a raptor.  With only 3 raptors in the game, red is most 
likely to control the skies.  There are other advantages
for red, but I'll leave those to be discovered.  ;)

The Courts of Chaos is a locale in Roger Zelazny's
Chronicles of Amber series.  The most striking feature
described in the book is the divided sky, rotating at a
point directly overhead.  For those familiar with the
series, this is my interpretation of the Courts at the
time Corwin visits briefly via Dworkin's trump.  While
I tried to include features from the book in this map,
I gave top priority to gameplay.  More could be done
to capture the locale, but I was more concerned with
making the map fun to play.

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Copyright, permissions
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Copyright 2004 by Blitz.  All rights reserved.

Authors may NOT use this mod as a base to build additional
mods, mutators, levels, or other content without our expressed, 
written permission.

You are NOT authorized to distribute this mod EXCEPT in its
original, unmodified form with THIS file attached in its original,
unmodified form.

You are NOT authorized to charge fees for the sale, use or 
distribution of this mod without our expressed, written 
permission.  This includes, but is not limited to, compilation 
CD's, disks or software bundles.

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Unreal Tournament 2004 2004 Epic Games, Inc. Raleigh, N.C. USA. 

Unreal is a registered trademark of Epic Games, Inc. ALL RIGHTS RESERVED. 
All other trademarks are the property of their respective owners. 

--------
This map/mod is not supported by Atari, Epic, or any such parties'
subsidiaries.
